COMPREHENSIVE GAMEPLAY DATABASE

Project Slayers 2 Wiki & Meta Tier List

The Project Slayers 2 wiki for the released build: a breakdown of every Breathing combat style, Demon Art and clan trait. It doubles as the Project Slayers wiki index for the sequel: the ladders below are summarised here, ranked in full on the linked deep dives, and compared across three independent sources on the cross-source tier list — so follow the links for each system rather than reading this page as one opinion. If you arrived on a slayers 2 wiki search without the brand name in front, this is the same index: the read order below runs from combat styles through clans to the builds they are assembled into.

🌬️Breathing StylesTiers & pick guide🔥Blood Demon ArtsDemon path & BDAs🩸Clans & BloodlinesRarity & reroll❓FAQAnswers & policy
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STRATEGY BREAKDOWN · TRANSCRIPTION VERIFIED

Breathing Styles Meta & Early Pick Guide

Analyzing PvP vs. Progression advantages derived from tester gameplay by veteran analyst KAMIIz.

Which Breathing Style Should You Pick in Project Slayers 2?

Key Takeaways from In-Game Testing

  • Thunder Breathing (S-Tier PvP): Maximum burst gap-closer. Thunderclap and Flash has negligible startup delay and breaks guard on direct contact, making it the strongest 1v1 assassin kit.
  • Water Breathing (S-Tier Progression & Raid): Features Dead Calm (11th Form), which grants invulnerability frames during a boss ultimate rather than chip damage. Highly recommended for solo levelling, and the style the October balance rework moved furthest up.
  • Flame Breathing (Heavy Stagger): Burns demon regeneration shields. Each standard slash leaves lingering ember debuffs that halt stamina recovery.
COMBAT ANALYSIS · TEXT BREAKDOWN

Sound Breathing (音の呼吸) Kit Breakdown

Tengen Uzui's dual-cleaver kit, read against the released build. The showcase this section was originally transcribed from was made private by its uploader, so what follows is the written breakdown. The text record survives that deletion and no replacement video is embedded until one is verified.

Roar of the Strings (五之型·鳴弦奏々)

Dual-spinning cleaver rush that keeps laying explosive micro-bombs down in front of you. Its value is guard-break and zoning rather than single-target damage, which is what makes it strong against hyper-armour bosses and groups of demons at the same time.

Musical Score Technique

Consecutive Sound strikes build a rhythm gauge, and that gauge is why Sound is described as a parry-first style rather than a damage style. The exact scaling it grants has never been published by the developer, so no multiplier is quoted here.

The full eight-style roster, the trainer gates and the three published rankings live on the Breathing Styles database.

EARLY ACCESS COVERAGE · FULL ROSTER

Every Breathing Style & Demon Art Explained

Complete early-access walkthrough of all confirmed Breathing Styles and Blood Demon Arts by MrCaptKiddJr.

Project Slayers 2 EARLY ACCESS + Release Info (All Breathing and Demon Art Styles)

What the full roster covers:

  • Complete Breathing Lineup: Every confirmed Breathing Style is demonstrated, including Sun, Water, Thunder, Flame, and the newly revealed Sound Breathing.
  • Blood Demon Arts Index: Footage of each playable Demon Art (Akaza Shockwave, Arrow, and more) with activation and signature-move breakdowns.
  • Early Access Entry: How selected testers and content creators entered the closed phase before the September 18 global launch.

Confirmed Breathing Styles

Scale at launch, per two independent launch-week outlets: 8 Breathing Styles on 3 Slayer weapons for the Demon-hunting path, against 9 Blood Demon Arts on 7 weapons for the Demon path. Both counts match what early-access menus show, and every entry on this page notes whether it has a reproduced move list or is a tracked name only.

Swordsmanship techniques used by the Slayer path. Move lists, reach and comparisons are collected in the Project Slayers 2 breathing styles tier list.

S TierLightning

Thunder Breathing (雷の呼吸)

Lightning toolkit built around gramps / jigoro kuwajima — down the waterfall from urokodaki's house, then up the mountains behind the bamboo. The complete moveset, reach and comparisons live on theBreathing Styles page.

Combat FocusGramps / Jigoro Kuwajima — down the waterfall from Urokodaki's house, then up the mountains behind the bamboo
A TierFlowing Water

Water Breathing (水の呼吸)

Flowing Water toolkit built around sakonji urokodaki — inside the house below the mother-bear cliff; reachable through the wall or the underwater entrance. The complete moveset, reach and comparisons live on theBreathing Styles page.

Combat FocusSakonji Urokodaki — inside the house below the mother-bear cliff; reachable through the wall or the underwater entrance
S TierInferno

Flame Breathing (炎の呼吸)

Inferno toolkit built around rengoku — the far end of the map, past the reaper spawn and the boulder training, behind the house. The complete moveset, reach and comparisons live on theBreathing Styles page.

Combat FocusRengoku — the far end of the map, past the reaper spawn and the boulder training, behind the house
A TierGale Slashing

Wind Breathing (風の呼吸)

Gale Slashing toolkit built around sanemi shinazugawa — from tengen's spawn, turn left to the waterfall and drop into the secret spot. The complete moveset, reach and comparisons live on theBreathing Styles page.

Combat FocusSanemi Shinazugawa — from Tengen's spawn, turn left to the waterfall and drop into the secret spot
S TierSound / Vibration

Sound Breathing (音の呼吸)

Sound / Vibration toolkit built around tengen uzui — over the mountain from the mother bear, then a long dark climb to the ocean cliff. The complete moveset, reach and comparisons live on theBreathing Styles page.

Combat FocusTengen Uzui — over the mountain from the mother bear, then a long dark climb to the ocean cliff
A TierSerpentine Slash

Serpent Breathing (蛇の呼吸)

Serpentine Slash toolkit built around up the mountain from the mother bear — asks for beast cores or beast horns. The complete moveset, reach and comparisons live on theBreathing Styles page.

Combat FocusUp the mountain from the mother bear — asks for beast cores or beast horns
A TierPoison Edge

Insect Breathing (蟲の呼吸)

Poison Edge toolkit built around at the slayer corpse past the butterfly estate — trainer named shinobu in the released build. The complete moveset, reach and comparisons live on theBreathing Styles page.

Combat FocusAt the slayer corpse past the butterfly estate — trainer named Shinobu in the released build
B TierStone / Impact

Stone Breathing (岩の呼吸)

Stone / Impact toolkit built around gyomei — past urokodaki's house, along the temple ridge; needs the mason axe from the stone trainee beside him. The complete moveset, reach and comparisons live on theBreathing Styles page.

Combat FocusGyomei — past Urokodaki's house, along the temple ridge; needs the mason axe from the stone trainee beside him

Blood Demon Arts (BDA)

Every style and art, counted from the official Discord

A launch-window catalogue video reads the roster straight off the Project Slayers 2 Discord server and reports eight Breathing Styles and nine Blood Demon Arts - the same totals two outlets published in text. That is three independent readings of one number, and this is the only one that names the developer server as its source.

EVERY Breathing Style and Blood Demon Art In Project Slayers 2...

Source: Bohemian (September 11, 2026), transcribed from its captions. It is a preview-build catalogue: a kit the footage shows is confirmed, while any balance or best-kit claim inside it is pre-launch opinion.

Demon faction supernatural combat abilities.

S TierAkaza (Upper Moon 3)

Destructive Death (破壊殺)

Akaza (Upper Moon 3) art whose signature move is Compass Needle. Full move breakdown and counters are on theBlood Demon Arts page.

Signature MoveCompass Needle
A TierDaki (Upper Moon 6)

Blood Obi / Sash Arts (帯の血鬼術)

Daki (Upper Moon 6) art whose signature move is Eight-Layered Obi Slashing. Full move breakdown and counters are on theBlood Demon Arts page.

Signature MoveEight-Layered Obi Slashing
S TierNezuko Kamado

Exploding Blood (爆血)

Nezuko Kamado art whose signature move is Blood Ignition. Full move breakdown and counters are on theBlood Demon Arts page.

Signature MoveBlood Ignition
B TierRui (Lower Moon 5)

Steel String Threading (鋼糸の血鬼術)

Rui (Lower Moon 5) art whose signature move is Cruel String Cage. Full move breakdown and counters are on theBlood Demon Arts page.

Signature MoveCruel String Cage

Clans & Bloodline Rarities

Passives, stat multipliers, and spin probabilities. The full rarity ladder, spin odds and reroll strategy live on the Project Slayers 2 clans and bloodlines page.

Clan NameRarityDrop ChanceInherent Passive Buffs
Kamado (竈門)Supreme0.1%Sun Breathing Mastery unlocked, Demon sunlight resistance, Fast health regen, +15% Stamina pool
Rengoku (煉獄)Supreme0.1%Flame Breathing damage +20%, Unbreakable guard break resistance, Berserk low-HP damage boost
Agatsuma (我妻)Mythic0.9%Godspeed Dash cooldown reduction, Thunderclap and Flash bonus range, Auto-parry on knockdown
Tokito (時透)Mythic0.9%Mist Breathing invisible dash, EXP gain +25%, High critical strike multiplier
Hashibira (嘴平)Mythic0.9%Poison immunity, Spatial awareness radar (Enemy ping), +10% Raw melee damage
Kocho (胡蝶)Legendary4%Wisteria poison application on all strikes, Double jump agility, Free potion brewing crafting
NEW IN PROJECT SLAYERS 2 · WEAPON EXPANSION

Confirmed Weapon Types & Combat Gear

Beyond standard katanas, Slayers 2 introduces new dedicated weapon archetypes with unique M1 strings.

AssassinDagger

Tanto Knife (短刀)

Equipped in secondary weapon loadout. Features near-instant startup frames. Spiral Fang pierces through defensive guards, while Tanto Descent provides aerial escape windows.

Signature Moves: Phantom Barrage, Spiral Fang, Tanto Descent
BrawlerMelee Claws

Claws (拳爪 / 利爪)

High-frequency beast slashes that shred posture meters in close-quarters combat. Tri-Claw Reversal provides evasive repositioning around blocking opponents.

Signature Moves: Tri-Claw Reversal, Predator Claws, Feral Frenzy
EndgameArmor Set

Series Equipment (系列装备)

Named equipment sets (Armor, Haori, Mask) dropped from raid bosses that grant set-bonus synergies, stamina regeneration multipliers, and elemental damage scaling.

Synergies: Elemental Amp, Stamina Recovery, Hyper-Armor Buffs
OFFICIAL SHOWCASE · TRANSCRIBED KIT

Tanto Knife & Claws: Full Move Breakdown

Move-by-move breakdown and developer Q&A takeaways from the official weapon showcase by Ouw Productions (2026-08-23).

[Release Prep] Slayers 2 | Tanto Knife & Claws Showcase And Q&A

The Q&A segment after the showcase covers gear series, clan structure and progression resets.

Confirmed moves:

Phantom Barrage (Tanto)

The user tosses the tanto into the air, catches it, then unleashes a blistering barrage of rapid slashes.

Spiral Fang (Tanto)

Spins like a wheel and surges forward at extreme speed with free steering in motion; hitting an opponent reduces their momentum.

Tanto Descent (Tanto)

Throws the tanto — if it lands, the user chains rapid air dashes, grabs the blade, yanks it free and kicks the opponent away.

Tri-Claw Reversal (Claws)

Leaps backward while unleashing three claw strikes that scar the ground; anyone caught in the startup AoE is stunned before the slash lands.

Predator Claws (Claws)

Two rapid claw slashes, then a forward dash that pierces the opponent before dashing back and knocking them away.

Gear series

Upgradeable equipment is called series items. The devourer and polar series are not returning; the new sets revealed are the Nightfall and First Light series.

Easier upgrades

The developers said upgrading is friendlier this time because crafting materials come from more sources instead of being locked purely behind drops.

Resets

Resetting your breathing is the same loop as the previous game: collect ores and buy a breathing-style reset, or pay 100 Robux for the shortcut.

OFFICIAL DEVELOPER CLARIFICATION

Project Slayers 1 to 2 Data Transfer Truth

Lead developer Ouw0pp clarified the official compensation and progression policies between Part 1 and Part 2:

Level & Quest Progress

Does NOT Transfer: Because Part 2 is built entirely from scratch on a new movement and combat engine, all players start from Level 0 on launch day.

Kamado Clan Snapshot

Two Reports, Not One: The official Q&A (Aug 23, 2026) said clan transfers were not final, while the community wiki reports Kamado was locked in Part 1 on September 2, 2026 with holders carried over. Current status: the two dated reports conflict, so plan as if no transfer is guaranteed until Ouw Productions publishes a final rule.

Part 1 Gamepasses

Compensation System: High-tier Gamepasses from Part 1 will receive corresponding perks or bonus spin compensation packages in Part 2.

COMMUNITY WATCH

Firearms: The Legendary Gun Showcase

A launch-week look at a firearm on the slayer path, which is a gear category this wiki had not covered before.

Slayers 2 Gun Showcase + Everything You Need To Know On Release! (MUST WATCH!!)
  • Legendary tier: the weapon is shown as legendary rarity with its own stat panel listing damage and block metrics alongside the move list.
  • Tap and hold are separate attacks: one move fires a single-press variant and a held variant that ends in a different finisher, which the creator flags as a deliberate attempt to differentiate skills.
  • Obtainable early: the creator stresses that a slayer can pick this weapon up without clearing late-game content first, which makes it relevant to day-one builds.

Transcribed from the captions of a player showcase recorded in the Early Access build. The panel numbers are deliberately not copied across, because stat tuning can change at launch and this is not a developer sheet.

OFFICIAL · SYSTEM ANNOUNCEMENT

The Skill Tree, Explained by the Developers

Every build page on this site implies a skill tree without ever naming one. This is the developer's own announcement of that system, which is the only first-party description of it we have.

SLAYERS 2 | REAPER EVIL ART AND SKILL TREE SHOWCASE
  • Points, not just levels: the system exists so that attributes, abilities, skills and clans are no longer scaled purely through level and mastery. Points are earned at level milestones and are described as universal — they can be spent anywhere in the tree rather than being locked to a category.
  • Four categories, each doing a different job: breathing or Evil-Art nodes (unlock and upgrade skills, with passives attached to some of them), weapon nodes (with a stated cap on how many weapon skills can be equipped at once, which forces a choice instead of stacking everything), clan nodes (passives tied to the clan, able to change how existing skills behave), and a body branch of pure stat passives such as mobility, stamina, health and regeneration.
  • Mastery is streamlined, not removed: the developers say outright that mastery is returning in a less tedious form, and that certain breathing skills still require a mastery threshold before a node can be used. The tree adds freedom; mastery keeps progression meaningful.
  • The tree is designed to keep growing: the announcement states that new perks and attributes can be added to existing categories with each update, so a build guide's specific node list has a shorter shelf life than the categories themselves.

Source: Ouw Productions, the game's own channel, published February 22, 2026 as the Reaper Evil Art and skill-tree showcase. It is a pre-release announcement, so treat the four categories as the developer's description of the system's shape rather than as the current node list — the announcement itself says categories expand over time. Transcribed from the video captions; no node names are quoted.

COMMUNITY WATCH

What a Build Is Actually Made Of

Tier lists tell you what is strong; this is the other half — which gear slots, weapons, mastery and clan a build is assembled from, and where the same answer applies to every style. The gate that turns a levelled character into a ranked Slayer is covered on the Final Selection guide.

THE STRONGEST Builds for EVERY Breathing.. | Project Slayers 2
Slayers 2 *NEW* Update This Weekend + Everything Coming In Update 1! (Love,Beast Breathing)
Transcript highlights

Two announcements here. First, a mini-update for the weekend built around a new roguelike, with a limited cosmetic run whose items are only obtainable for a time before being retired permanently as the next set replaces them. Second, the seasonal structure that makes those limited cosmetic runs repeatable. The captions triplicate every phrase, so this is a summary rather than a quote, and the date-sensitive parts are treated as announcements rather than shipped fact elsewhere on this page.

  • One accessory answer serves every style: the loadout is not per-breathing. The creator points at the accessory class that grants extra damage and says to prefer its two-damage variants over its one-damage ones, notes that dungeon-dropped masks all belong to that class, and names one boss drop as the accessible version of it. A common early piece is given as a stand-in until higher-level gear outperforms it.
  • The endgame weapon lines are not interchangeable: one line is described as the default for almost every style because of its raw damage and scaling, and as the one that gains a bleed effect at its top tier. The alternative line trades that for defensive value instead, which is why the creator calls it the safer pick rather than the weaker one. Two styles effectively have no choice because their weapons are also their unlock requirement.
  • Where the style-specific answer does live: a style whose damage is a damage-over-time effect is described as wanting pure damage on the assumption that the effect scales off raw damage, while a style with its own dedicated weapon may prefer that weapon over the default once the scaling catches up. The creator flags their own uncertainty on the later tiers, which is why no per-style verdict is reproduced here.
  • Mastery and the tree are part of the build, not a separate grind: mastery is called a large multiplier on scaling, and the tree node that raises additional damage is described as mandatory for every build rather than optional. The same video argues that clan choice should follow the style: a clan's passive can outweigh a higher-rarity generalist for the style it is built around, and the creator singles out Rengoku as the general damage answer while naming Kocho as the clan that beats it specifically on Insect.
  • One claim worth flagging rather than repeating: the creator reports that Flame Breathing's burn did not apply on their account until the Rengoku clan was equipped, and concludes the clan applies the burn rather than the style. That contradicts the style description on our Breathing Styles page, and it comes from one partially-leveled account, so it is recorded as an open question to test in your own client rather than as a fact.

Mizurri (September 19, 2026), transcribed from the video captions. Clan names are spelled here as this site spells them, not as the captions produced them, and no stat percentages are reproduced because the creator reads them off tooltips that automatic captions garble. Build claims are one player's testing on a non-maxed account and can move with any balance patch.

Series Weapons, the Scythe, and Fishing

Upgradeable gear is grouped into series items. The devourer and polar series do not return; the new revealed sets are Nightfall and First Light. Community footage has shown named katanas such as the Thundercloud Katana (searched as "thundercloud katana project slayers 2") and the Volcanic Katana (searched as "volcanic katana project slayers 2"), and the Scythe appears as a weapon type you can obtain (commonly searched as "how to get scythe in project slayers 2"). Exact drop sources and stats move with balance patches, so confirm them in your own client.

Fishing is the out-of-dungeon way to get items that are otherwise dungeon-exclusive. For example, the shotgun schematic that drops from the Final Selection underground NPC can only be fished for outside that dungeon. Search interest for "project slayers 2 fishing" is climbing, which tells us players want rod locations and catch tables; those details are not yet published by the developer, so we list the mechanic and flag it as source-reported.

COMMUNITY WATCH · TRANSCRIPT VERIFIED

Sun & Cold Immunity: How to Stop Zone Damage

Creator clrcovers the two environmental immunities — what grants them and where each one matters.

HOW TO GET SUN & COLD IMMUNITY In Project Slayers 2 (EASY)
Transcript highlights

If you do not already have sun immunity, you can grab it from a new wearable hat that costs around 10,000 and drops in a specific central-area chest (the Missfall area). It is on an hourly item refresh, so the hat is not guaranteed every cycle, and it takes up an equipment slot. Other sun-immunity hats drop from dungeons and chests, and a particular clan line also grants it, though that clan is not available to everyone. Cold immunity comes two ways: a specific clan (House) gives it permanently, or the Amber Heart Lantern dropped by the Yeti — a tough boss you summon with a Frozen Heart (from rare chests or the black market) and that is gated around level 50 to 60. Equipping the lantern and standing on a bonfire grants timed cold protection (up to about ten minutes per stand); a different lantern variant is reported to grant permanent cold immunity instead.

  • Sun immunity: a wearable hat from a central-area chest (hourly refresh, costs around 10,000, occupies an equipment slot). Dungeon/chest hats and one clan line also grant it.
  • Cold immunity:the House clan gives it permanently, or the Amber Heart Lantern from the Yeti (summon with a Frozen Heart from chests/black market; boss gated around level 50–60) grants timed protection when you stand on bonfires.
  • Where each matters: sun immunity removes open-world daytime chipping; cold immunity removes the snowy-region chipping. Neither blocks progression, but both let you fight freely in their zones.

clr (September 19, 2026), transcribed from the video captions. Costs and drop sources shift with patches; confirm them in your own client.

COMMUNITY WATCH · TRANSCRIPT VERIFIED

Max Damage Without a Clan: Titles & Carryover

Creator Corgi builds a no-clan damage setup and explains the systems behind the biggest damage jumps.

How To Get 100M+ Damage WITHOUT A CLAN In Project Slayers 2
Transcript highlights

Titles are a major damage lever: reaching ten million total damage at a statue in a cave earns a title that adds a chunk of damage and a passive bonus, and it is permanent once claimed. The weapon upgrade system now lets you carry upgrade bonuses from one weapon to another for a fee (around 7,500 plus materials, with roughly a thirty percent success rate), so you can build a second weapon without touching your main. Reaching rank ten is the big damage spike — the steps from seven to nine give almost nothing — and upgrade cards at rank seven raise your great-success odds. For no-clan gear, a lantern (easy from chests or world bosses) adds two damage and a multiplier, a bamboo nozzle adds two damage, and a stone haori adds two damage, with a fire haori for scaling. With a damage clan such as Rengoku, per-hit damage climbs far higher than a no-clan build.

  • Titles are permanent damage: a ten-million-damage milestone at a cave statue grants a title with a damage boost and passive, claimed once and kept.
  • Upgrade carryover: transferring upgrade bonuses between weapons (around 7,500 + materials, ~30% success) lets you build a secondary without resetting your main; rank ten is the real spike.
  • No-clan damage gear: a lantern (+2 damage and a multiplier), a bamboo nozzle (+2), a stone haori (+2), and a fire haori for scaling. A damage clan like Rengoku pushes per-hit damage much higher.

Corgi (September 26, 2026), transcribed from the video captions. Damage figures are one creator's no-clan build and shift with balance patches; confirm in your own client.