Project Slayers 2 Wiki & Meta Tier List
Comprehensive breakdown of day-one Breathing combat styles, Demon Arts, and Mythic clan traits to help you plan your initial build on launch day.
Breathing Styles Meta & Early Pick Guide
Analyzing PvP vs. Progression advantages derived from tester gameplay by veteran analyst KAMIIz.

Key Takeaways from In-Game Testing
- Thunder Breathing (S-Tier PvP): Maximum burst gap-closer. Thunderclap and Flash has negligible startup delay and breaks guard on direct contact, making it the strongest 1v1 assassin kit.
- Water Breathing (S-Tier Progression & Raid): Features Dead Calm (11th Form), which grants 100% invulnerability frames during enemy boss ultimate attacks. Highly recommended for solo leveling.
- Flame Breathing (Heavy Stagger): Burns demon regeneration shields. Each standard slash leaves lingering ember debuffs that halt stamina recovery.
Sound Breathing (音の呼吸) Rework Showcase
Frame-by-frame analysis of Tengen Uzui's dual cleaver combat kit by analyst Mizurri.

Mechanical Combat Highlights:
- Roar of the Strings (五之型·鳴弦奏々): Dual-spinning cleaver rush generating continuous explosive micro-bombs. Extremely effective at breaking hyper-armor and zoning multiple demons.
- Musical Score Technique: In Slayers 2, landing consecutive Sound strikes builds a rhythm gauge. At 100%, parry windows become 2x wider against enemy boss moves.
Every Breathing Style & Demon Art Explained
Complete early-access walkthrough of all confirmed Breathing Styles and Blood Demon Arts by MrCaptKiddJr.

What the full roster covers:
- Complete Breathing Lineup: Every confirmed human Breathing Style is demonstrated, including Sun, Moon, Water, Thunder, Flame, and the newly revealed Sound Breathing.
- Blood Demon Arts Index: Footage of each playable Demon Art (Akaza Shockwave, Arrow, and more) with activation and signature-move breakdowns.
- Early Access Entry: How selected testers and content creators enter the closed phase ahead of the September 18 global launch.
Confirmed Breathing Styles
Human faction swordsmanship techniques.
Sun Breathing (Hinokami Kagura) (日の呼吸)
The progenitor of all breathing styles. Unmatched continuous combo potential, burn damage that negates demon regeneration.
Thunder Breathing (雷の呼吸)
Instantaneous gap closer and burst assassin archetype. Thunderclap and Flash pierces blocks at maximum speed.
Water Breathing (水の呼吸)
The most versatile balanced style. Features wide AoE defense (Dead Calm) and fluid counter-attacks.
Flame Breathing (炎の呼吸)
High-impact explosive melee devastation. Every slash leaves lingering burn embers and heavy stagger.
Wind Breathing (風の呼吸)
Aggressive multi-hit cyclone pressure. Shreds enemy stamina shields rapidly in close quarters.
Mist Breathing (霞の呼吸)
Disorientation and clone feints. Obscures enemy camera and creates after-image ambush windows.
Sound Breathing (音の呼吸) (音の呼吸)
Dual-cleaver percussion combat. Builds a rhythm gauge on consecutive hits, widening parry windows and detonating explosive micro-bombs that break hyper-armor.
Serpent Breathing (蛇の呼吸) (蛇の呼吸)
Confirmed as a playable Breathing Style in Project Slayers 2 (Part 2). Unleashes coiling, whip-like blade arcs built for relentless multi-hit pressure.
Insect Breathing (蟲の呼吸) (蟲の呼吸)
Confirmed as a playable Breathing Style in Project Slayers 2 (Part 2). Built around precision poison-application strikes that bypass heavy demon regeneration.
Blood Demon Arts (BDA)
Demon faction supernatural combat abilities.
Destructive Death (Compass Needle) (破壊殺)
Martial arts shockwave combat. Compass Needle automatically locks onto incoming hostiles and enhances dodge frames.
Blood Obi / Sash Arts (帯の血鬼術)
Long-range razor ribbon zoning. Traps enemies inside constricting sashes and strikes across roofs.
Exploding Blood (爆血)
Anti-demon pink pyrokinesis. Heals allied Slayers while incinerating hostile demons with unquenchable fire.
Steel String Threading (鋼糸の血鬼術)
Razor web crowd control. Weaves invisible tripwires that stun opponents and sever limb mobility.
Clans & Bloodline Rarities
Passives, stat multipliers, and spin probabilities.
| Clan Name | Rarity | Drop Chance | Inherent Passive Buffs |
|---|---|---|---|
| Kamado (竈門) | Mythic | 0.1% | Sun Breathing Mastery unlocked, Demon sunlight resistance, Fast health regen, +15% Stamina pool |
| Rengoku (煉獄) | Legendary | 1% | Flame Breathing damage +20%, Unbreakable guard break resistance, Berserk low-HP damage boost |
| Agatsuma (我妻) | Legendary | 1% | Godspeed Dash cooldown reduction, Thunderclap and Flash bonus range, Auto-parry on knockdown |
| Tokito (時透) | Legendary | 1% | Mist Breathing invisible dash, EXP gain +25%, High critical strike multiplier |
| Hashibira (嘴平) | Rare | 4% | Poison immunity, Spatial awareness radar (Enemy ping), +10% Raw melee damage |
| Kocho (胡蝶) | Rare | 4% | Wisteria poison application on all strikes, Double jump agility, Free potion brewing crafting |
Confirmed Weapon Types & Combat Gear
Beyond standard katanas, Slayers 2 introduces new dedicated weapon archetypes with unique M1 strings.
Tanto Knife (短刀)
Equipped in secondary weapon loadout. Features near-instant startup frames. Spiral Fang pierces through defensive guards, while Tanto Descent provides aerial escape windows.
Claws (拳爪 / 利爪)
High-frequency beast slashes that shred posture meters in close-quarters combat. Tri-Claw Reversal provides evasive repositioning around blocking opponents.
Series Equipment (系列装备)
Named equipment sets (Armor, Haori, Mask) dropped from raid bosses that grant set-bonus synergies, stamina regeneration multipliers, and elemental damage scaling.
Project Slayers 1 to 2 Data Transfer Truth
Lead developer Ouw0pp clarified the official compensation and progression policies between Part 1 and Part 2:
Does NOT Transfer: Because Part 2 is built entirely from scratch on a new movement and combat engine, all players start from Level 0 on launch day.
Transfer Eligible: On September 2, 2026, Kamado clan was locked in Part 1 to prepare database snapshots for grandfathered roll eligibility.
Compensation System: High-tier Gamepasses from Part 1 will receive corresponding perks or bonus spin compensation packages in Part 2.