Project Slayers 2 — Slayer vs Demon Paths
At character creation in Project Slayers 2 you choose between the Slayer and Demonpaths. Each decides your core combat system — Breathing Techniques for Slayers, Blood Demon Arts for Demons — and the Demon path is not a one-time menu pick: it can be earned in-game by following Muzan's quest line.
Slayer
The demon-hunting path. Slayers wield Breathing Techniques and rely on skill, stamina management and nichirin blades. In early access a Breathing Style unlocks around level 25, so the first stretch is spent on quests, gear and skill-tree points before your build really specializes.
See every Breathing Style →Demon
The supernatural path. The Slayers 2 demon build rolls Evil Arts (the Demon counterpart to Breathing Techniques) instead of choosing from a trainer list, regenerates through combat pressure, and gets punished by sunlight and wisteria. Built for aggressive PvP and sustained boss pressure.
See Blood Demon Arts →How to Become a Demon (Full Route)
Most searches that ask how to become demon in Project Slayers, how to become a demon in Project Slayers, how to become a demon in Slayers 2, or project slayers 2 how to become a demon, mean this route rather than the character-creation choice, because the Demon side can be earned later in-game. It is distilled from a community walkthrough by Ashira RBX (2026-09-12) recorded in early access; thresholds, quest targets and level gates are what that build showed, so re-confirm individual numbers in the live client, where launch-week tuning may have moved them.

Covers reputation farming, the Muzan meeting, both Muzan blood quests and first Evil Art rolls.
The nine steps:
Becoming a Demon is reputation-gated rather than menu-gated. Defeat Slayer NPCs or civilians, or fight other players — every one of those lowers the number. How far it has to fall is where the sources disagree: the early-access run this route is built from put the threshold near -500, while two post-launch runs put it near -40 to -50. Both readings agree on the method, so farm whichever target you can clear consistently and keep watching the number rather than chasing one figure.
Once your reputation is low enough, Muzan contacts you and asks for a meeting at night. The message is the trigger — you cannot skip ahead of it.
Return to the bear area, check the compass at the top of your screen and head north toward Mistfall Harbor. The meeting only works at night, so time your approach around the day/night cycle.
Accepting Muzan's offer gives you a bell that teleports you into Muzan's domain — and back there later, which is where Demon progression lives.
Follow the marker to the doctor, capture him, then escort him to the delivery point. Slayers spawn the moment you grab him and chase you the whole way. Ignore them and run the route — stopping to fight costs time and health and is not required.
Nine flowers are needed. They spawn across the map, but the water training location is the reliable farm spot, with both red and blue Spider Lily. Server-hop between collections instead of waiting for respawns in one server — respawn timers are long.
Finishing the quest line hands you Muzan's blood as an item. Use it to transform, then return to Muzan's domain with the bell.
Evil Arts are the Demon equivalent of Breathing Techniques and they are rolled, not chosen. Two picks suit new Demons: Arrow Art (the most beginner-friendly kit) and Blood Art, which also requires the Sickles weapon — farm it from the boss in the cave underneath the bear area.
Rolling an art gives you an item that starts its own quest line. Clear the objectives in order, then keep levelling mastery: like Breathing Styles, Evil Arts unlock extra moves through the skill tree, so re-check the tree every few levels instead of stopping once the art unlocks.
The Demon Route on a Live Server
The nine steps above were recorded in early access, so the two details that cost the most time — how far reputation has to fall and where to actually find Muzan — have been re-checked against four post-launch write-ups recorded after the servers opened. The three cards at the end of this grid are the 2026-09-21 re-check and carry the routes and gates those sources agree on.
The early-access route above quotes about -500. A post-launch leveling guide says -40, and a separate complete walkthrough says you need roughly 50 points of negative reputation before Muzan will tell you to seek him out. Three methods are named across the runs: killing marked civilians, killing NPC Slayers, and fighting other players. Treat the smaller number as the live-build reading, but confirm it in your own client before farming past it.
If you are searching muzan spawn locations project slayers, the short answer is that he is not a fixed spawn to memorise. Muzan is not a fixed meeting point. The post-launch runs found him pacing the harbour, the hidden mist village after dropping in, and the snow villageat around level 90 — that last one costs you continuous damage without a snow lantern. A second run also found him near the waterfall and past the gate up from the Tengen spawn. He is described as an ordinary walking NPC, so a paid notifier is not required to find him.
The flower step matches the route above: roughly six spawn pointscluster around the bamboo-grove area, including one right beside the water-breathing trainer's house. Server-hopping between collections still beats waiting on respawns.
Demon progression is its own track. Killing NPCs drops souls, eating them feeds a meter, and capping it is reported to give maximum health plus a couple of points of flat damage — which is why one run rates the demon track above the Slayer one for raw buffs.
Two post-launch write-ups name the same three areas but not the same labels, which is worth knowing before you go looking. The harbour: Muzan walks the open ground in front of the Ginzo NPC and drifts up and down the slope from there. The hidden mist village: at the centre of the white-covered area on the right of the map, drop down into the fog to reach the actual village underneath, then check the wooden walkways. The snow settlement— called the snow village by one source and Iceveil Valley by the other — is the one that punishes you: he paces from the spawn crystal to the shrine gate and on across the stone bridge toward the boss spawn, and you take continuous cold damage unless you carry the lantern the runs name. If he is not at any of the three, server-hop rather than waiting for a walk cycle.
The post-launch sources settle on -40 reputation, against the roughly -500 the early-access route quoted. One kill of a plain Civilian is -1, so the honest shortcut is forty of them; killing higher-level players pays more per kill but is not the fast route for a low-level character. The detail that saves an hour of confusion: attack only the NPCs whose name is exactly Civilian. Quest NPCs and the starred *Civilian*variants are used by other questlines, so hitting them does not move the counter the way you expect. Muzan's message appears in the side of the screen as the number falls.
The quest itself is 9 Spider Lilies, and they only spawn at night across the whole map, with the run worth doing being the lake around the Bamboo Grove — pick and wait a moment at the edge rather than running the whole map. Both write-ups then converge on aDr. Higoshima step and describe it differently: one has you deliver the lilies to him on the high ground east of the grove sanctuary, the other has a red triangle marker appear the moment the quest starts and asks you to escort him while enemies respawn around you, so do not stop to fight them. Expect to move, not to clear. The gate that actually blocks people is a traversal skill rather than a level: Wall Climbis required, one source adds Double Jump and puts the floor at level 5. Finishing the step hands over Muzan's Blood, and drinking it is what converts the character. Becoming a demon early is deliberate — demon progress scales with level, so every level gained before the conversion is demon growth you cannot buy back.

- It independently confirms the night window and the harbour spawn.The run states up front that Muzan only appears at night, then finds him walking the open ground in the harbour area on the way out of the starter village — the same first location the written guides name, present here as a second reading rather than a new claim.
- The hidden village really is below the fog. The second location is reached by dropping into the pit and landing in the village hidden underneath, which is the step the written directions describe but are hard to picture from text alone.
- Neither stop involves a fight. That is the useful part to take away: finding Muzan is a routing problem, not a combat one, so nothing on this route needs gear before you attempt it.
Video verified through the YouTube oEmbed API on 2026-09-21 (title and channel as returned by the platform), with the caption track transcribed for this note. Automatic captions mis-render proper nouns, so the location labels above follow the written sources rather than the captions, and no figure is quoted from the transcript.

- Where to farm the horns this route wants: the cave underneath the mother bear. Low-tier demons spawn there in groups of about six and drop beast cores as well as demon horns, and a sickle-flail boss in the same cave returns roughly triple horns. Bring two or three players.
- Demons should open the clothing store early: the starter-village delivery quest unlocks it, and it is where the hat that grants sun immunity can appear — the alternative is a level 150 umbrella weapon, or rolling Kamado. The cheapest fix a post-launch write-up actually names is the Black Amigasa, sold at any Clothing Shop, so a fresh demon can stop burning in daylight without waiting on a drop.
- One sun-hat table is deliberately not republished here: the fullest list circulating on the web attributes several of its hats to chests in a region that belongs to the 2020 original rather than to anything the Slayers 2 live client exposes. Until an item source can be pointed at inside this game, only the shop-bought hat above is listed.
Video verified through the YouTube oEmbed API on 2026-09-19 (title and channel as returned by the platform), with the caption track transcribed for this section. Automatic captions mis-render proper nouns, so where a figure in this section is a single run's reading it is written as a range or attributed rather than presented as a developer value.
A Full Beginner-to-Pro Demon Walkthrough
NotScoobz walks the whole Demon path in one video — becoming a Demon quickly, the best leveling areas from level one to max, clan selection and your first Blood Demon Art. It is a post-launch creator opinion, so treat the ratings as guidance and confirm the specifics in the live client.

- Clans come first: the run opens by explaining how to pull a strong clan out of the gate, then cautions that some demon clans carry a drawback — it names the clan built around a damage-over-time effect as one that also ticks damage onto you, so read the clan perk before you lock it in.
- Leveling and the demon conversion are linked: it walks the best early leveling areas from level one upward and points to the NPC past a level gate where you can start the demon transformation, framing early levels as demon growth you keep after the conversion.
- Blood Demon Arts are the demon counterpart to breathing: the guide covers rolling a first Evil Art as part of the beginner route, the same step the written route on this page describes.
Video verified through the YouTube oEmbed API (title and channel as returned by the platform), with the caption track transcribed for this note. Automatic captions mis-render proper nouns, so no clan or art name is spelled out from the transcript — the perk warnings above follow the creator's spoken framing rather than the captions, and letter grades are opinions, not developer statements.
A Second Demon-Route Walkthrough, With the Lily Farm Mapped
A beginner-focused demon run that also charts where the Spider Lily quest item actually spawns.

- Six Spider Lily spawn points: the run names six spawn locations it considers the best to farm for the Muzan quest, which turns the lily collection from a map guess into a routing problem.
- A second Muzan sighting: this creator ran into Muzan in the snow area rather than a settlement gate — consistent with the nightly-spawn pattern on the map page, and a reminder that any single recorded spot is a sample.
Source: How To Become A DEMON In Project Slayers 2 (Beginners Guide) by revolver agz, transcribed from the video captions; title and channel verified through the YouTube oEmbed API on 2026-09-24.
Slayer vs Demon at a Glance
Pick by how you want to acquire your kit, not just by which one looks stronger on paper.
| Aspect | Slayer | Demon |
|---|---|---|
| Combat kit | Breathing Styles, unlocking around level 25 in early access. | Evil Arts — rolled, then unlocked through an obtainment quest line. |
| How you get it | Character creation, then trainers and progression. | Earned in-game: negative reputation, Muzan's quests, Muzan's blood. |
| Strength | Highest skill ceiling; burn-based styles melt boss health bars. | Regeneration plus multi-part arts that win extended fights. |
| Weakness | Punished for whiffed commitments; weaker sustain between fights. | Sunlight and wisteria; some arts need an extra weapon to function. |
| Best for | Players who want a trainer-driven, technique-based grind. | Players who want PvP pressure and a roll-based build chase. |
Confirmed vs Observed in Early Access
The game has released, so the systems below are now being re-checked against the live client rather than against preview footage. Everything listed as observed comes from the invite-only early-access build — still the best evidence available, and no longer guesswork, but individual values can be tuned by any balance patch.
The September 18 release; the invite-only early-access wave now closed; the Slayer/Demon choice at creation; clan spins in the Customize menu; a Breathing Style unlock around level 25; Demon transformation via Muzan's quest line and rolled Evil Arts.
Slayer ranks, mounts, fast travel specifics, PvP mode rules, exact spin odds and any Human or Hybrid lineage. Region names on this site come from creator runs rather than a developer map, so one area can carry two labels.
About "Human" and "Hybrid" Options
Other Demon Slayer–based Roblox games separate a neutral "Human" baseline or a mixed "Hybrid" lineage. Slayers 2 coverage — official and early access — names only the Slayer and Demon paths. A standalone Human or Hybrid option has not been confirmed, so any guide presenting one as a Slayers 2 race is describing a different game.
Current first-party Slayers 2 material shows two selectable paths: Slayer and Demon. The community wiki still carries the four-way Part 1 split — Human / Slayer / Demon / Hybrid — so this guide uses the two paths demonstrated by the developers and Early Access. Any future path will be added when Ouw Productions shows it in Slayers 2.
Compare systems on the Breathing & BDA Wiki and track launch timing on the Release Date page.
Comparing the Races Before You Commit
Creator Mizurri tested the available races on the Early Access build and ranked them against each other.

- Race is a build decision: the comparison weighs each race perk against how the currently available kits actually play, instead of against a theoretical stat sheet.
- Cheapest before your first roll: race is picked on a fresh account, so the choice costs nothing as long as you make it before investing in a clan or a style.
- One creator read, dated: this is a snapshot of the Early Access build. Treat it as a starting point and re-check the tables above against the live client.
Race availability and perk values shown in Early Access footage are pre-launch and are confirmed only in the live client.
Becoming a Demon at Level One
The route above was recorded in Early Access. This one was filmed after release, by a creator who does it from level one specifically to show that no levelling is required first.

- First the reputation, then the road: leave spawn heading east, turn right at the big wall, and kill the first five targets bare-handed — the run's own advice is to punch, back off, dash back in and punch again, because a level-one character has nothing else.
- Do not fight the slayers that chase you: once the other side is hunting you they follow the whole way, and the run treats the correct answer as dodging and running rather than trading hits.
- Finding Muzan is a server problem, not a walking problem: the fastest place to catch him is a town, walking near the gate, and when he is not there the fix is to hop servers rather than search longer.
- The collection step has a best spot: the quest wants spider lilies and a doctor, and this run farms the flowers from the middle of the lake, where it also sets its spawn point so a death does not undo the trip.
The reputation figure is now a three-way disagreement, which is worth printing instead of quietly picking the newest number. Two post-launch demon guides put the gate somewhere around minus forty to minus fifty, while this site's earlier Early Access transcription recorded a far larger negative figure. Read the smaller number as what the released build actually asks for and the larger one as what an earlier build demanded — and check your own reputation counter, because it is visible on screen either way.
Route by BLUEZ (September 19, 2026), transcribed from the video captions; the threshold comparison uses the second post-launch demon guide published the same day. Titles read back through the YouTube oEmbed API.