Project Slayers 2 Clans & Bloodlines
Slayers 2 clans are rolled through a random spin system, but in the sequel a clan is no longer just a stat line — the developers rebuilt every clan as a structured kit. Below is how the clan system works, the full Slayers 2 clan tier list by rarity, and the reroll strategy that follows from it now that the game is live.
Buffs, Perks, Passives (and Modes)
In the official showcase Q&A the developers explained that every Slayers 2 clan is split into three parts instead of a flat stat block:
Your raw stats — the damage, survivability and utility numbers the clan adds to your build.
Activatable skills with a cooldown — real buttons, not passive numbers.
Always-on effects. Some help you and some work against you, so a clan is a trade-off rather than a strict upgrade.
Some clans also carry a Mode: fill the mode bar and you can trigger a stronger state while it lasts. The developers used Ubuyashiki as their example — in Part 1 it was a flat EXP clan, while in Slayers 2 it can summon three allied Slayers to fight for you, disable an opponent's block with a soothing voice, and improve drop rates.
What Every Rarity Tier Actually Gets
Menu-by-menu walkthrough of the early-access clan list by Kelikrbx (2026-09-11), including the passives shown on each clan card.

Interface values shown in early access — spin odds and passives are the most patch-sensitive numbers in the game, so expect launch-week tuning.
Rarity structure observed in early access:
Clan structures above are read from the early-access interface; they are not final balance values.
The Live Clan Roster and Drop Odds
This table replaces the franchise-wide ladder this page used to publish. Two independent post-launch sources list the same six rarities, the same clan names and the same odds, and that roster does not match the older franchise table — so the live version is what is published here now.
| Rarity | Odds (both sources) | Clans |
|---|---|---|
| Supreme | 0.1% | Kamado, Rengoku, Uzui, Soyama |
| Mythic | 0.9% | Himejima, Iguro, Shinazugawa, Agatsuma, Douma, Tamayo |
| Legendary | 4% | Shabana, Tomioka, Kocho, Ubuyashiki |
| Rare | 12% | Urokodaki, Sabito, Makomo, Yahaba, Susumaru |
| Uncommon | 23% | Kaneki, Yamagiri, Kurotsume, Aoshima, Aori |
| Common | 60% | Yukimori, Kanzaki, Mori, Kurosaki, Hozumi, Aokawa, Saito, Tsukino, Ando, Suzuki, Kuroaki, Fujiwara, Sakurai, Hagiwara, Kazetani, Fukukoshi, Toka |
Agatsuma moves from Supreme to Mythic, Soyama moves from Mythic to Supreme, Tamayo from Legendary to Mythic, Ubuyashiki from Rare to Legendary and Kanzaki from Rare to Common. Eleven clan names we did not carry at all appear here too. The Mythic odds also tighten from 1% to 0.9%, and Common is a stated 60% rather than an unstated remainder. Expect a balance patch to move passives before it moves these odds.
Clans also carry a type
Every clan is labelled with one of seven types on top of its rarity, and the type predicts what the kit does far better than the rarity does. Kamado is an Ascendant, Himejima a Sentinel, Iguro a Duelist, Shabana a Titan, Urokodaki a Technician, Kocho a Phantom and Douma a Tank.
Clan Tier List (two-source ranking)
Both post-launch clan rankings place the same names in the top band, so this is the most settled ranking of the three categories on this site. If you searched for the best clans in Project Slayers 2, the top band below is the short answer — and because the two rankings disagree about the middle of the ladder, each grade is printed next to its reasoning instead of as a single number. The shorter spelling best clan in Slayers 2 means the same question: this site publishes no single definitive winner, so the disagreement stays visible rather than being averaged into one grade.
| Tier | Clans | Why they are there |
|---|---|---|
| S | Kamado, Rengoku, Himejima, Uzui, Soyama, Iguro, Shabana | Kamado is called the most complete clan in the game (stats, control, damage conversion, and sun immunity plus regeneration for demons). Rengoku carries the highest additional damage factor published, at +26%. Iguro is the movement outlier at +25% speed. Shabana is a team amplifier rather than a solo pick. |
| A | Shinazugawa, Agatsuma, Douma, Tamayo, Urokodaki, Tomioka, Kocho, Sabito | Style specialists: Shinazugawa for Wind, Agatsuma for Thunder, Kocho for Insect, Tomioka for long water fights, Sabito for katana and water, Urokodaki as the best rare water pick, Douma as a defensive demon clan, Tamayo as support. |
| B | Ubuyashiki, Makomo, Yahaba, Susumaru, Kaneki, Yamagiri, Kurotsume, Aoshima, Aori | Ubuyashiki is a farming clan: XP and drop luck with strong resistances, offset by negative stamina and negative additional damage factor. The five Uncommons are early-game generalists, each adding a few percent of movement or damage. |
| C | The seventeen Commons | Flat stats only, no passives and no active skills. Fine to start with, worth rerolling once you know which style you are building around. |
Sources: the clan roster and odds are taken from two independent post-launch rankings published 2026-09-18, which agree with each other on both the names and the percentages; the tier placements and the stat lines quoted above are that pair's reasoning, paraphrased. Neither is a developer table, and one of the two states outright that rarity reflects drop difficulty rather than power.
Clans Profiled Individually
Six of the clans above, with the buffs we have been able to confirm for each. Rarity placements here follow the live roster, not the older franchise table.
| Clan | Rarity | Inherent Passive Buffs |
|---|---|---|
Kamado 竈門 | Supreme (0.1%) | Sun Breathing Mastery unlocked, Demon sunlight resistance, Fast health regen, +15% Stamina pool |
Rengoku 煉獄 | Supreme (0.1%) | Flame Breathing damage +20%, Unbreakable guard break resistance, Berserk low-HP damage boost |
Agatsuma 我妻 | Mythic (0.9%) | Godspeed Dash cooldown reduction, Thunderclap and Flash bonus range, Auto-parry on knockdown |
Tokito 時透 | Mythic (0.9%) | Mist Breathing invisible dash, EXP gain +25%, High critical strike multiplier |
Hashibira 嘴平 | Mythic (0.9%) | Poison immunity, Spatial awareness radar (Enemy ping), +10% Raw melee damage |
Kocho 胡蝶 | Legendary (4%) | Wisteria poison application on all strikes, Double jump agility, Free potion brewing crafting |
Spin Probabilities
- Supreme0.1%
- Mythic0.9%
- Legendary4%
- Rare12%
- Uncommon23%
- Common60%
Post-launch consensus odds: two independent rankings published on 2026-09-18 quote these same six percentages. Neither is a developer table, so treat them as the best available reading and expect a balance patch to move passives before it moves the odds.
Reroll Strategy
- Bank spins from codes and milestones instead of rolling everything on day one.
- Check the perk list, not just the rarity. A clan whose perk covers your style's weakness beats a higher tier whose passive hurts you.
- If you play in a fixed squad, an uncommon family setup can outperform one lucky legendary roll.
- Breathing resets are cheaper this time — the developers described resetting via collected ores and a race reset purchase, the same loop as Part 1.
Is Kamado Transferring?
One launch-week creator points at something concrete rather than at developer wording: Part 1 added a Kamado clan badge in its August 21, 2026 update, and a badge is exactly the mechanism a developer would use to check who held the clan before carrying it forward. The creator labels the entire idea a theory and states outright that the transfer is not guaranteed.

Source: TaybroScott (August 24, 2026), transcribed from the video captions. This is creator reasoning about an unexplained badge, not a developer statement, and it stays unconfirmed.
Unconfirmed, and the sources disagree. Slayers 2 is built from scratch and the developers state it is not being treated as a sequel, so items, clans and progress do not carry over as a rule. On Kamado specifically, the official showcase Q&A (Aug 23, 2026) said nothing about clan transfers was locked in yet and framed a possible transfer as a thank-you to long-time players, while the community wiki (Fandom) reports Kamado became unobtainable in Part 1 on September 2, 2026 with holders carried over. Until Ouw Productions states it plainly, plan as if you are starting from scratch. A third independent guide (All Things How, September 11, 2026) also reports that Kamado holders keep the clan in the sequel and that it stopped being obtainable in Part 1 on September 2, which makes the transfer the majority reading across third-party sources even though the developer has never confirmed it.
Roster May Expand at Launch
Clan names, tier order and passives above come from early-access menus, developer Q&A and the community wiki's Project Slayers 2 clan index. Two sourcing notes: the per-clan passive list reflects what we have profiled individually, while the rarity ladder in this clan tier list uses the community wiki's six-tier structure (Supreme / Mythic / Legendary / Rare / Uncommon / Common). Spin odds and pity rules are community-reported rather than datamined, so they can move with any balance patch — we update this page as the live client contradicts a figure.
Pair your clan with a style from the Breathing Styles guide or Blood Demon Arts guide, and check how those styles rank across sources on the cross-source tier list.
Clan Skills and Passives Seen in Early Access
Creator Corgi toured the clan roster and read the skill and passive text on the live Early Access build.

- Every clan rolls a skill and a passive: the showcase shows each clan granting one active skill plus a separate passive, so a reroll is really two decisions rather than a stat bump.
- The legendary poison kit: the insect-flavoured legendary clan in the rarity table above runs a poison kit that stacks debuffs while slowing how fast an opponent recovers stamina, and it keeps your own movement speed up.
- Passives carry the trade-offs: the same clan is shown boosting Insect Breathing poison damage and granting poison immunity, and punishing whoever kills you by returning part of their maximum health as damage.
- Airborne tools get a bonus: airborne skills are shown dealing extra damage, so clan choice interacts with how you actually fight rather than with a spreadsheet.
Skill and passive text here was read off the Early Access build by the creator and may have changed at launch. The rarity table on this page stays Fandom-sourced, and showcase values are not treated as final.
Best Clans in Project Slayers 2: The Short Ladder
If you came in from a project slayers 2 clan tier list search, this is the compressed version. It is deliberately built only from the two recorded rankings further down this page, so every row has a source behind it and nothing is invented to fill a band.
| Band | Clans | What put them there |
|---|---|---|
| Top | Kocho | The post-release ranking places this one in its top band and calls it the strongest clan for an insect and poison build, because the poison boosts stack with debuffs that keep working in both PvP and PvE, and the poison immunity removes the mirror matchup entirely. |
| Top, for demons | Kamado | The pre-launch ranking calls this the default best pick for any demon build and flags sunlight immunity as the reason; the post-release ranking does not re-litigate it, which leaves it uncontested rather than confirmed. |
| Strong | Himejima, Iguro | Himejima is placed at the very top of A tier on a damage-factor boost paired with damage reduction, with the caveat that some of its payoff depends on taking hits. Iguro is rated strong but held out of the top band on purpose, because so much of its value arrives through its mode rather than its baseline. |
| Duelist pick | Douma | The post-release ranking puts it in A tier for a defensive duelling role: multiple automatic dodges plus a clone swap used to escape a combo, on top of a damage boost and a demon progression bonus. |
| Style-locked | Urokodaki, Agatsuma | Both are graded as element support rather than as all-round picks. Urokodaki buffs water damage and cuts stamina cost, and is named as the water pick behind Tomioka; Agatsuma is the thunder buff clan whose skill makes a target take more damage. |
| Bottom of its band | Makomo | The pre-launch ranking names this the worst rare in the game and describes it as a straight downgrade on Sabito, which is the clearest reminder on this page that the rarity band you roll does not decide the grade you get. |
Two caveats that belong with any clan ranking. First, both ladders are creator opinions recorded on the dates given further down, not developer statements. Second, the Supreme band is the part the sources disagree about most: it sits near 0.1% and is shared between four clans whose names differ between the community index and the video rankings, so any one specific Supreme roll is a small fraction of that band.
Roblofix published its own bottom-up clan ranking on September 18, 2026, and its top band is the most specific of the three. It opens S tier with Kamado — damage and stamina factor buffs, a stun for combos, demon regeneration and sun immunity, with extra damage arriving as health drops — then Agatsuma for stacking on top of Thunder, then Kocho for anything poison, then the clan it describes as an upgraded Douma for auto-dodges and auto-block. At the very top it places Rengoku on the highest sustained damage in the game, with a burn kit and damage reflection attached.

Ranking by Roblofix, published September 18, 2026 and transcribed from the video captions. Clan names are written as that video spells them. Where it disagrees with the two rankings elsewhere on this page the disagreement is left standing rather than averaged, which is why this page prints three top bands instead of one.
Community Tiering: How Clan Value Is Actually Judged
A clan-by-clan ranking recorded two days before launch. The letter grades matter less than the reasoning, because it names the rule the creator used.

- Synergy over rarity: the stated rule is that a clan is graded by how much it lifts one specific breathing style or Blood Demon Art, so a clan that only buffs its own kit is judged on that kit rather than on its drop rate.
- Low rarity can outrank high rarity: several lower-rarity clans are placed above mythic options for exactly that reason, and the ranking is described as taste-sensitive rather than a rarity ladder.
- Best-case grading: each entry is judged in the situation where it is strongest rather than on an average build, so a grade here reads as a ceiling and not a floor.
- One named floor: the rare Makomo entry is placed at the bottom of its own rarity band, which is a useful reminder that a rare roll is not automatically a keeper.
Ranking source: one creator opinion published September 16, 2026, transcribed from the video captions. Letter grades are not a developer statement and can be reset by the launch balance patch.
A Rarity-First Read: Mythic and Supreme, Ranked
A different creator ranks the top two rarity bands only, and argues everything below them is filler.

- Uzui tops the Supreme band: the ranking opens at Supreme and places Uzui in S tier, calling it better than several clans further up the rarity ladder.
- Only two bands matter, per the creator: the argument is that the bands below Mythic can be skipped entirely — in the creator's words there is no legendary worth rolling for — which shortens the effective target list well below the full roster table.
- One Mythic kit outranks Supremes: a Mythic clan with night-mode utility is graded above several Supreme entries, a placement the creator flags as unusual for the rarity ladder.
Source: The BEST Mythic & Supreme CLANS Tier List In Project Slayers 2 by revolver agz, transcribed from the video captions; title and channel verified through the YouTube oEmbed API on 2026-09-24. Clan names in automatic captions are garbled, so only clear readings are quoted.
A Second Ranking, Recorded After the Servers Opened
The ranking above was recorded before launch. This one was published on September 19, 2026 and grades the same roster live, which is what makes the two worth reading side by side rather than picking a favourite.

- The grading rule survives the launch: this ranking works from the bottom band upward and sorts a clan by what it does for a build rather than by how rare it is, which is the same principle the pre-launch list above states. Two independent creators landing on one rule is the strongest signal in this category.
- Water dependency is the recurring penalty: the most common reason a clan is held out of the top band here is that its kit is built around a style the creator rates as currently weak, so the middle of the ladder is full of clans that are only as good as the style they buff.
- Team and solo clans are split rather than merged: healing, ally buffs and area pressure are credited for group play but explicitly discounted for solo, which is why some names sit lower here than a pure PvE reading would place them.
Ranking source: one creator opinion published September 19, 2026, transcribed from the video captions. Video verified through the YouTube oEmbed API on 2026-09-21. Automatic captions mis-render proper nouns, so no clan name is spelled out from the transcript — the names and the rarity ladder above follow the sourced table on this page. Letter grades are opinions, not developer statements.
What a High-Tier Clan Does Before Any Style Is Unlocked
A Kamado run that shows the clan carrying the early game on its own, which is the clearest available demonstration of why the roll matters so much.

- The kit fights for you early: the creator clears content with clan abilities while a breathing style is still out of reach, and calls the result strong enough to feel unfair on its own.
- The theme is visible, not just numeric: the active move makes the character glow and the creator reads it as a sun effect, which lines up with the clan rather than looking like a generic buff.
- Utility beats raw damage: a second move knocks the target down, and that kind of control is what early PvE actually rewards.
- Cosplay has limits: the appearance editor cannot combine two hair colours and renders brown poorly, so a faithful build is not always reachable in the first pass.
Recorded in the Early Access build by a creator chasing this roll; the mechanics above come from the video captions and describe that build rather than a final balance sheet.